Location
Cove Resort
Forty minutes out of the city by bus. Book a day trip, book a weekend, or book the extended three-night package and let the coast do what coasts do.
Quick facts
- Travel cost
- $15 each way (bus)
- Entry knot
- Resort_Travel_Entry → Resort
- Sub-areas
- 7 (lobby, pool, tiki, cabana, beach, night lounge, yacht)
- Sleep knot
- Resort_Overnight (heals to max, Day++)
- Booking model
- resort_nights_booked: 0 (day trip) / 1 / 2 / 3
- On-site flag
- resort_on_site
- BGM
- outside (travel), resort_lobby (Sarah visit)
TL;DR
A coastal resort the player reaches by bus, $15 each way. The concierge sells you a stay: day trip ($40), one night ($120), two nights ($220), or the extended three-night package ($340). While you have nights paid, you sleep on-site in the suite (Resort_Overnight), the city map is replaced by a grounds map, and the morning routine still runs through overnight_processing so SMS, dreams, and rent timers all keep ticking.
Two long character arcs live here: Iris-not-Lily, the tiki bartender who pulls you into cocktail shifts and a cabana attendant promotion, and Dante, the older patron whose five-stage arc culminates in a three-day yacht trip. A Sunday-morning crossover beat brings Sarah to the lobby if she found out where you went.
The seven sub-areas
| Area | Slug | Day or night | What’s there |
|---|---|---|---|
| Lobby | Lobby | Always open | Booking, boutique, concierge, check-out prompt, Dante intro |
| Pool Deck | Pool Deck | Day | Loungers, poolside drinks, 6-event shuffle bag, outdoor shower |
| Tiki Bar | Tiki Bar | Day and night | Iris’s bar, cocktail shift minigame, late-night shift, drink scenes |
| Cabana Row | Cabana Row | Day (overnight gate) | Rent your own ($30) or work attendant shifts (Iris Stage 3+) |
| Beach Strip | Beach Strip | All day, dusk events | Walk, sunset, skinny-dip, Dante Stage 2 beach walk |
| Night Lounge | Night Lounge | Night only (TimeSlot >= 2) | Foam, Glow, Bikini Contest, Karaoke, Dante Stage 4 booth |
| Yacht | Dante’s Yacht | Mid-arc only | Stage 5 multi-day arc, three-day trip, locked outside that window |
How the booking works
Day trip vs. overnight.
The concierge tier menu (Resort_Lobby_Booking) sets resort_nights_booked:
0(Day Trip, $40):Day_Trip_Mode = 1, bus back at sundown, no cabana row, no overnight events.1($120): one night in the suite, checkout next evening.2($220): the standard weekend.3($340): extended package, required to reach the Dante yacht arc (resort_nights_booked >= 2gates the invite).
Money is taken upfront. resort_total_spent tracks lifetime spend across stays. The first booking flips resort_booking_prompt_seen so the concierge stops volunteering the menu on re-entry.
The rent-conflict warning.
If your booking crosses the next RentDueDay and your post-stay Money would be below RentAmount, the concierge interrupts with Resort_Booking_RentWarning. Three options: pre-pay rent now (pushes RentDueDay forward 7 days), book anyway (rent bounces Monday, you’ll regret it), or cancel.
This is the standard destructive-action confirm pattern, prevents one-click bankruptcy.
On-site flag and re-entry.
resort_on_site = true while you’re at the resort. This rewires several systems:
AutoGoHome(the auto-sleep fallback) routes toResort_Overnightinstead ofApartmentSleep.- Weekend events route to resort variants (foam night, bonfire, Master-at-resort).
- City-map “Cove Resort” hotspot disables. Use the Lobby step-out instead.
Sleeping at the resort runs Resort_Overnight, which is a hard reset (no do_action, see Tips below). Each overnight ticks resort_nights_booked -= 1. When the counter hits zero a check-out is forced on the next morning.
Check-out prompt vs. step-out.
Two ways to leave the lobby (Resort_Lobby_CheckOut_Prompt is the destructive-action confirm gate):
- Step out: keeps
resort_nights_booked, setsresort_on_site = false, costs the $15 shuttle, advances TimeSlot. The keycard still works, the suite stays yours. - End the stay early: zeros
resort_nights_bookedandDay_Trip_Mode. No refund. You give up paid nights.
The prompt only appears if you have nights remaining. Day-trip mode skips straight to Resort_Lobby_CheckOut. Always read the choice labels here, the destructive option is one click off.
Who’s here
- Iris runs the tiki bar and the cabana attendant rotation. Four-stage saga: first meet -> bikini gift (after 2 shifts) -> skimpy staff uniform (after 5 shifts, Fem 40+) -> cabana attendant promotion (after 10 shifts). She’s the friend who happens to also be your manager.
- Dante is the older patron with the linen shirt and the good watch. Five-stage arc gated on Femininity, weekly visits, and rapport. Stage 5 unlocks his yacht for three days. Independent of Master, but if you have a high-intensity Master, expect overlap (see Weekend Event 5 resort variant).
- The concierge handles booking, extensions, check-out, and a few hand-off beats (the Dante invitation card, the Sarah arrival).
- Tyler + Kai show up for Weekend Event 1 (Pool Party), the Saturday-afternoon Iris-hosted party.
- Malik runs the bonfire variant of Weekend Event 3 if you’re on-site Saturday night.
- The Master can crash the resort Saturday evening on Weekend Event 5 if
master_intensity >= 2. He arrives at the lobby and either takes you up to the suite or to the night-lounge back booth. - Sarah drives up Sunday morning in a one-shot crossover if she got the SMS Saturday and you’re still on-site at TimeSlot 0.
Tips and gotchas
Sleep at the resort is a hard reset, not an action
Resort_Overnight does NOT call do_action. Energy is forced to max_energy, Day += 1, TimeSlot = 0. Pre-v0.2.6.2 this knot called do_action(0, 1) which combined with Energy 0 plus high Arousal could drive Energy negative, return blackout code 2, and infinite-loop back into Exhaustion_Blackout’s resort fast-path. Fixed by following the canonical sleep-knot pattern (Apartment, Loft, Forced).
Day-trip mode forbids the cabanas
Cabana Row needs resort_nights_booked > 0. On a day trip the hotspot is disabled with “Book a stay at the Lobby first.” Same gate blocks the “Retire to your suite” option and the cabana attendant shift.
The Sunday Sarah crossover is one-shot, three branches
If sarah_resort_sms_sent fired Saturday and you’re still on-site at TimeSlot 0 Sunday with girlfriend active, Sarah is in the lobby when the Resort knot renders (Sarah_Resort_Visit). Three branches: tell the truth (sarah_relationship +1), lie (sarah_relationship -1, shame +2), or stay silent (sarah_tension +1). sarah_resort_visit_done locks it for the run.
Off-site flags get cleared on Exhaustion_Blackout
If you blackout on-site (negative Energy through a resort action loop), ApartmentSleep_Forced wakes you up at the apartment AND clears resort_on_site = false. Paid nights survive though, so the city map’s “Back to the resort (your suite is waiting)” hotspot lets you return.
Yacht access is a 3-day window
dante_yacht_arc_day is 0 before invitation, 1-3 during the trip, 4 after. The yacht hotspot only enables while it’s 1-3. Outside that window: locked with a disabled tooltip. The arc requires Dante Stage 5, dante_rapport >= 5, and resort_nights_booked >= 2 for the invitation to appear at the concierge.
Tip multipliers stack only on accept
Iris’s Stage 2 skimpy uniform sets has_skimpy_staff_uniform = true, the JS minigame layer reads this and applies +50% to resort_cocktail_tip. The late-night shift further doubles tips. Both bonuses apply BEFORE Money += resort_cocktail_tip. Refuse the skimpy version (Iris_Stage_2_Decline) and you keep the polo (has_resort_staff_uniform = true, no bonus).
Related
- Lily runs the bar at Bar in the city. Not the same person as Iris despite both being twenty-something bartenders.
- Master, whose presence at the resort depends on
master_intensityand the Saturday SMS. - Sarah, the Sunday-morning crossover.
- Weekend Event for the weekend dispatcher (events 1, 3, and 5 have resort variants).
- Stats for fem_gain / sub_gain / shame_gain rules.
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