Location

Cove Resort

Quick facts

Travel cost
$15 each way (bus)
Entry knot
Resort_Travel_Entry → Resort
Sub-areas
7 (lobby, pool, tiki, cabana, beach, night lounge, yacht)
Sleep knot
Resort_Overnight (heals to max, Day++)
Booking model
resort_nights_booked: 0 (day trip) / 1 / 2 / 3
On-site flag
resort_on_site
BGM
outside (travel), resort_lobby (Sarah visit)

TL;DR

A coastal resort the player reaches by bus, $15 each way. The concierge sells you a stay: day trip ($40), one night ($120), two nights ($220), or the extended three-night package ($340). While you have nights paid, you sleep on-site in the suite (Resort_Overnight), the city map is replaced by a grounds map, and the morning routine still runs through overnight_processing so SMS, dreams, and rent timers all keep ticking.

Two long character arcs live here: Iris-not-Lily, the tiki bartender who pulls you into cocktail shifts and a cabana attendant promotion, and Dante, the older patron whose five-stage arc culminates in a three-day yacht trip. A Sunday-morning crossover beat brings Sarah to the lobby if she found out where you went.

The seven sub-areas

Area Slug Day or night What’s there
Lobby Lobby Always open Booking, boutique, concierge, check-out prompt, Dante intro
Pool Deck Pool Deck Day Loungers, poolside drinks, 6-event shuffle bag, outdoor shower
Tiki Bar Tiki Bar Day and night Iris’s bar, cocktail shift minigame, late-night shift, drink scenes
Cabana Row Cabana Row Day (overnight gate) Rent your own ($30) or work attendant shifts (Iris Stage 3+)
Beach Strip Beach Strip All day, dusk events Walk, sunset, skinny-dip, Dante Stage 2 beach walk
Night Lounge Night Lounge Night only (TimeSlot >= 2) Foam, Glow, Bikini Contest, Karaoke, Dante Stage 4 booth
Yacht Dante’s Yacht Mid-arc only Stage 5 multi-day arc, three-day trip, locked outside that window

How the booking works

Day trip vs. overnight.

The concierge tier menu (Resort_Lobby_Booking) sets resort_nights_booked:

  • 0 (Day Trip, $40): Day_Trip_Mode = 1, bus back at sundown, no cabana row, no overnight events.
  • 1 ($120): one night in the suite, checkout next evening.
  • 2 ($220): the standard weekend.
  • 3 ($340): extended package, required to reach the Dante yacht arc (resort_nights_booked >= 2 gates the invite).

Money is taken upfront. resort_total_spent tracks lifetime spend across stays. The first booking flips resort_booking_prompt_seen so the concierge stops volunteering the menu on re-entry.

The rent-conflict warning.

If your booking crosses the next RentDueDay and your post-stay Money would be below RentAmount, the concierge interrupts with Resort_Booking_RentWarning. Three options: pre-pay rent now (pushes RentDueDay forward 7 days), book anyway (rent bounces Monday, you’ll regret it), or cancel.

This is the standard destructive-action confirm pattern, prevents one-click bankruptcy.

On-site flag and re-entry.

resort_on_site = true while you’re at the resort. This rewires several systems:

  • AutoGoHome (the auto-sleep fallback) routes to Resort_Overnight instead of ApartmentSleep.
  • Weekend events route to resort variants (foam night, bonfire, Master-at-resort).
  • City-map “Cove Resort” hotspot disables. Use the Lobby step-out instead.

Sleeping at the resort runs Resort_Overnight, which is a hard reset (no do_action, see Tips below). Each overnight ticks resort_nights_booked -= 1. When the counter hits zero a check-out is forced on the next morning.

Check-out prompt vs. step-out.

Two ways to leave the lobby (Resort_Lobby_CheckOut_Prompt is the destructive-action confirm gate):

  • Step out: keeps resort_nights_booked, sets resort_on_site = false, costs the $15 shuttle, advances TimeSlot. The keycard still works, the suite stays yours.
  • End the stay early: zeros resort_nights_booked and Day_Trip_Mode. No refund. You give up paid nights.

The prompt only appears if you have nights remaining. Day-trip mode skips straight to Resort_Lobby_CheckOut. Always read the choice labels here, the destructive option is one click off.

Who’s here

  • Iris runs the tiki bar and the cabana attendant rotation. Four-stage saga: first meet -> bikini gift (after 2 shifts) -> skimpy staff uniform (after 5 shifts, Fem 40+) -> cabana attendant promotion (after 10 shifts). She’s the friend who happens to also be your manager.
  • Dante is the older patron with the linen shirt and the good watch. Five-stage arc gated on Femininity, weekly visits, and rapport. Stage 5 unlocks his yacht for three days. Independent of Master, but if you have a high-intensity Master, expect overlap (see Weekend Event 5 resort variant).
  • The concierge handles booking, extensions, check-out, and a few hand-off beats (the Dante invitation card, the Sarah arrival).
  • Tyler + Kai show up for Weekend Event 1 (Pool Party), the Saturday-afternoon Iris-hosted party.
  • Malik runs the bonfire variant of Weekend Event 3 if you’re on-site Saturday night.
  • The Master can crash the resort Saturday evening on Weekend Event 5 if master_intensity >= 2. He arrives at the lobby and either takes you up to the suite or to the night-lounge back booth.
  • Sarah drives up Sunday morning in a one-shot crossover if she got the SMS Saturday and you’re still on-site at TimeSlot 0.

Tips and gotchas

Sleep at the resort is a hard reset, not an action

Resort_Overnight does NOT call do_action. Energy is forced to max_energy, Day += 1, TimeSlot = 0. Pre-v0.2.6.2 this knot called do_action(0, 1) which combined with Energy 0 plus high Arousal could drive Energy negative, return blackout code 2, and infinite-loop back into Exhaustion_Blackout’s resort fast-path. Fixed by following the canonical sleep-knot pattern (Apartment, Loft, Forced).

Day-trip mode forbids the cabanas

Cabana Row needs resort_nights_booked > 0. On a day trip the hotspot is disabled with “Book a stay at the Lobby first.” Same gate blocks the “Retire to your suite” option and the cabana attendant shift.

The Sunday Sarah crossover is one-shot, three branches

If sarah_resort_sms_sent fired Saturday and you’re still on-site at TimeSlot 0 Sunday with girlfriend active, Sarah is in the lobby when the Resort knot renders (Sarah_Resort_Visit). Three branches: tell the truth (sarah_relationship +1), lie (sarah_relationship -1, shame +2), or stay silent (sarah_tension +1). sarah_resort_visit_done locks it for the run.

Off-site flags get cleared on Exhaustion_Blackout

If you blackout on-site (negative Energy through a resort action loop), ApartmentSleep_Forced wakes you up at the apartment AND clears resort_on_site = false. Paid nights survive though, so the city map’s “Back to the resort (your suite is waiting)” hotspot lets you return.

Yacht access is a 3-day window

dante_yacht_arc_day is 0 before invitation, 1-3 during the trip, 4 after. The yacht hotspot only enables while it’s 1-3. Outside that window: locked with a disabled tooltip. The arc requires Dante Stage 5, dante_rapport >= 5, and resort_nights_booked >= 2 for the invitation to appear at the concierge.

Tip multipliers stack only on accept

Iris’s Stage 2 skimpy uniform sets has_skimpy_staff_uniform = true, the JS minigame layer reads this and applies +50% to resort_cocktail_tip. The late-night shift further doubles tips. Both bonuses apply BEFORE Money += resort_cocktail_tip. Refuse the skimpy version (Iris_Stage_2_Decline) and you keep the polo (has_resort_staff_uniform = true, no bonus).

Related

  • Lily runs the bar at Bar in the city. Not the same person as Iris despite both being twenty-something bartenders.
  • Master, whose presence at the resort depends on master_intensity and the Saturday SMS.
  • Sarah, the Sunday-morning crossover.
  • Weekend Event for the weekend dispatcher (events 1, 3, and 5 have resort variants).
  • Stats for fem_gain / sub_gain / shame_gain rules.

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