Guide
Perks
Spend your achievement count on a head start. Twenty-one perks across four categories, plus nine opt-in hardships if you want the run harder. Picked once before the run begins.
What perks are
Perks are permanent starting bonuses you pick before a run begins. They are not items, they are not equipment, and you cannot buy or change them mid-game. Each one nudges the early game in your favour: a little extra cash, a stat head start, cheaper services, a streaming leg-up.
You spend perk points to take them. The more achievements you have unlocked across all your playthroughs, the more points you have to spend on your next character.
Where the Perks tab is
The Perk Shop is a step in the character editor, the multi-screen flow you go through when starting a new game. After you choose your background, traits, names and the like, you reach a Perks screen with cards for every available perk.
- Desktop: perks render as cards with 48x48 icons.
- Phone: the same perks render as a compact 36x36 row layout.
Each card shows the perk’s name, point cost, and what it does. You tap to buy, tap again to refund, until you have spent the points you want. There is no penalty for leaving points unspent, but there is no reason to either.
How perk points are earned
Perk points come from gameplay achievements specifically. Your available point pool equals the number of achievements you have unlocked in the Gameplay category, which carry over between runs as a meta-progression layer.
Achievements come in three categories: Milestone, Story, and Gameplay. Only the Gameplay ones feed your perk-point pool. The full list, including which ones are hidden and how each is triggered, lives in the achievements guide.
The Gameplay category is capped at 35 achievements, so 35 is the maximum perk-point pool you can build up. (Once all 35 are unlocked the game also stops re-checking for them, a small performance optimization.)
A brand-new player starts with few or no points. A veteran who has cleared most of the gameplay achievements can afford several perks and front-load a run heavily.
There are 21 positive perks in total, costing 28 points all together, so a fully maxed-out account (35 points) can take every single perk with points to spare.
Separately, 0.2.9 adds 9 hardship perks (Handicaps), a distinct opt-in set that costs 0 points and makes the game harder rather than easier. They do not draw on your perk-point pool at all. See Hardship perks (Handicaps) below.
The perks
Names and costs below match the perk cards in the character editor. Each effect is what the perk does in the game.
Stat perks (5)
Head starts on the core numbers.
| Perk | Cost | Effect |
|---|---|---|
| Extra Cash | 1 | Start the run with +$50 on top of your background’s starting cash, and every paid shift pays 10% more (at least $5). |
| Fem Head Start | 1 | Start with +5 Femininity. It also skips the slow early-game pacing window, so your stats move at full speed from Day 1. |
| Sub Head Start | 1 | Start with +5 Submissiveness. When you resist or take the lead, every Submissiveness loss of 2 or more costs 1 less. |
| Energy Boost | 1 | Maximum Energy is 10 higher for the whole run, so you get more actions per day. |
| Curious Mind | 2 | The Hypnosis Videos on your computer are open from Day 1, with no discovery wait. |
Gameplay perks (9)
Discounts and quality-of-life on the systems you grind.
| Perk | Cost | Effect |
|---|---|---|
| Rent Discount | 1 | Every rent payment is 20% lower, on every housing arrangement. |
| Salon Discount | 1 | All salon services (nails, hair extensions, laser, makeup) cost 30% less. Included with the Vain trait (the card then cannot be bought). |
| Shift Bonus | 1 | Bar, office and cleaning shifts pay $5 more. |
| Club Access | 2 | Get into the Club without the usual entry requirement. |
| Dating Boost | 1 | The dating app starts with one match already made, and each swipe costs 3 Energy instead of 5. |
| Photo Bonus | 1 | Shoots you book with the park photographer (by calling the number on his card) pay $10 more. The first shoot, when he stops you on a park walk, and a stranger’s private shoot get no bonus. |
| Arousal Resist | 2 | Halves the extra Energy cost that high Arousal adds to your actions. |
| Shop Discount | 1 | Shop prices are 10% lower. |
| Couch Comfort | 1 | Resting on the couch restores +10 extra Energy. |
Social perks (3)
Smoother relationships with the people in your life.
| Perk | Cost | Effect |
|---|---|---|
| Master Favor | 2 | Start with +2 Master Relationship on a route with a Master, and he forgives your slip-ups: every favor loss of 2 or more costs 1 less. |
| Partner Trust | 1 | Your partner starts more at ease: the first 4 points of Tension slide off. Only matters if you start the run with a partner, such as your girlfriend. |
| Social Butterfly | 1 | You build fame faster: every fame gain earns 1 extra point. |
Streaming perks (4)
A leg-up on the streaming career.
| Perk | Cost | Effect |
|---|---|---|
| Stream Headstart | 2 | Start with a ring light installed, and every stream opens with 15 to 25 extra viewers. |
| Confidence | 1 | +$2 in tips every stream round. |
| Stream Setup | 2 | Start with the cute background installed: extra likes and $5 to $15 more in tips every stream round. |
| Early Streamer | 2 | Your own stream is open from Day 1, with no Femininity 25 requirement and no discovery wait. |
Hardship perks (Handicaps)
New in 0.2.9. Hardships are opt-in negative perks, voluntary handicaps for players who want the run harder, not easier. They live in their own Handicaps tab in the character creator (separate from the Perks tab) and are marked in red. They cost 0 points, so you never spend achievement points on them, and they are freely stackable: take as many as you like, including none. Every hardship you take pushes your run’s difficulty rating toward Challenge, and the heavier ones (shown as +2 below) push harder. Because they are free and always available, hardships ship on every build, Free and Patreon alike.
| Hardship | Effect | Difficulty |
|---|---|---|
| Down on Your Luck | All income (jobs, streams, tips) is cut by 25%. | +2 |
| Camera Shy | Streaming tips are cut by 30%. | +1 |
| Low Stamina | Maximum Energy is 15 lower, so you tire out faster every day. | +1 |
| Arousal Spiral | Arousal rises 25% faster and the high-Arousal energy drain is 50% higher. | +2 |
| Ruined Aftermath | An accidental or ruined orgasm dumps 20 Energy on the spot. | +1 |
| Slow Burn | Femininity rises 25% slower and Submissiveness 20% slower. | +1 |
| No Grace Period | Rent costs 15% more, and missing it bites harder with no warning first. | +1 |
| Cage Gravity | While caged, Arousal does not fade overnight and rises by 3 instead. | +2 |
| Owner’s Property | At high Femininity and Submissiveness on the Landlord or Owner route (never on the masculine path), your Owner locks the cage on you himself, ready or not. | +2 |
Strategy notes
- The 1-point perks are the workhorses. Salon Discount, Shop Discount, and Rent Discount each pay for themselves quickly if you intend to spend money on appearance or housing.
- Arousal Resist (2) is the standout for chastity-heavy runs. The cage drives Arousal up fast, and the high-Arousal energy penalty is brutal; halving it gives you noticeably more actions per day. See the Arousal section of stats for the exact penalty ladder.
- Stat head starts matter most if you are chasing an early gate (a Fem or Sub threshold that opens a specific arc). On a long run the +5 itself washes out, since you would have reached the stat anyway; the softer Submissiveness losses of Sub Head Start and the shift bonus of Extra Cash last the whole run.
- Club Access (2) skips a gate rather than discounting a cost. Worth it if you want the Club early without meeting the normal requirement.
Related
- Achievements for the achievement list that feeds your perk-point pool.
- Stats for the stats the head-start perks accelerate, and the Arousal penalty that Arousal Resist halves.
- Money for income and where the discount perks save you the most.
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