Event
First Bar Shift
The job interview that is not a job interview. Pick the polo, the back-room, or walk out.
Quick facts
- Ink knot
- BarIntro
- Location
- [[loc:bar|The Bar]]
- Trigger
- First visit via [[loc:outside|Outside]] choice
- Outcomes
- Polo (front-of-house) / Storage (back-room) / Walk out
- Sets
- has_bar_uniform, bar_outfit (0 or 1), bar_works_storage
TL;DR
Your first visit to the bar lands in BarIntro. The dispatcher branches on master_intensity:
- Independent (intensity 0): you found the ad online, the bartender shrugs you in.
- All other intensities: {BarManagerName} (Marcus by default, or your Master/Owner depending on route) is behind the counter. He’s been expecting you, and the framing is heavier.
Both paths route to BarIntro_Job, where you’re offered the uniform polo. Three choices come out: take the polo, work in the back, or walk out.
How it triggers
- Lives in
Bar.ink:BarIntro. - First Outside → Bar click. After this, the location is unlocked and you choose between storage / floor / dress shifts each visit.
- Independent path entry:
Bar.BarIntro.ind1-3. - Master-aware path entry:
Bar.BarIntro.1-7.
The Master-aware path also has a Deep fork (BarIntro_Deep) if Femininity is high enough at first visit. {BarManagerName} hints he “sees potential” — this is the early signpost of the Bar_Order arc that fires later.
The three exits
Put on the polo. Front-of-house shift.
Choice ID Bar.BarIntro_Job.c1b. Routes to BarIntro_Uniform_Accept. Sets has_bar_uniform = true, bar_outfit = 1. From here every shift starts in the polo unless you’ve unlocked the dress (tier 2). Trance whisper at trance_depth >= 40 makes the choice read as inevitable.
Work in the back. Storage-room shift.
Choice ID Bar.BarIntro_Job.c2b. Routes to BarIntro_Storage_Accept. Sets bar_works_storage = true, keeps bar_outfit = 0 (jeans + tee). Storage shifts pay less but expose Fem less. Stocking crates instead of pouring drinks.
Walk out. Refuse the job.
Choice ID Bar.BarIntro_Job.c3b. Returns to Apartment. Capped by Submissiveness — #max:Submissiveness:15 (or 25 under trance). Re-entry to the bar later re-runs BarIntro cleanly; the refusal isn’t permanent.
What each starting state unlocks
| Starting state | Pay multiplier | Minigame | First Master beat |
|---|---|---|---|
Polo (bar_outfit = 1) |
1.2× | Cocktail mixing | Bar_OfferDress after enough shifts |
Storage (bar_works_storage = true) |
1.0× | Crate sorting | None until you take the floor |
| Walked out | — | — | Re-runs BarIntro next visit |
Both routes converge later — taking storage doesn’t permanently block the front of house. After enough storage shifts and high enough Fem, Bar_OfferUniform fires and you can transition to the polo.
The Master overlay
If master_intensity >= 2, the Bar isn’t just Marcus’s. The Master uses the bar as a delivery venue for his orders: chastity (first lock), plug, laser hair removal, dick downsize. Those scenes fire as Bar_Order_* knots that hijack a shift entirely. They don’t fire during BarIntro itself — you have to come back at least once.
On Independent route Marcus stays as {BarManagerName} for the whole run; no Master overlay fires. The “Master_*” scenes don’t exist on this path.
Tips and gotchas
The Femininity prereq on Deep fork
The “What do you mean?” choice (Bar.BarIntro.c1) requires Femininity >= 5. Below that it doesn’t appear; the dispatcher routes straight to BarIntro_Job and you miss the hint about Marcus seeing potential. No content is lost — just the foreshadowing line.
Trance whispers escalate refusal
If trance_depth >= 40 (from hypno track usage), the refusal choice’s max-stat-cap goes up to 25 Submissiveness. The “Just say yes. You know you want to.” line is the trance overlay. The actual outcome of choosing the polo doesn’t change — just the framing.
$50 base pay covers the first rent
Independent path narrates “starts at $50 a shift”. Master-aware path lampshades that rent is ${RentAmount} and due in six days. Either way, 2-3 shifts in the first week clears rent. The bar is the cheapest reliable income through Day 14.
Related
- Bar, the location page.
- Marcus, the manager.
- Chastity First Lock, the first Bar_Order beat (intensity 2+).
- Lily, the co-worker you meet after Shift 1.
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