Event

First Bar Shift

Quick facts

Ink knot
BarIntro
Location
[[loc:bar|The Bar]]
Trigger
First visit via [[loc:outside|Outside]] choice
Outcomes
Polo (front-of-house) / Storage (back-room) / Walk out
Sets
has_bar_uniform, bar_outfit (0 or 1), bar_works_storage

TL;DR

Your first visit to the bar lands in BarIntro. The dispatcher branches on master_intensity:

  • Independent (intensity 0): you found the ad online, the bartender shrugs you in.
  • All other intensities: {BarManagerName} (Marcus by default, or your Master/Owner depending on route) is behind the counter. He’s been expecting you, and the framing is heavier.

Both paths route to BarIntro_Job, where you’re offered the uniform polo. Three choices come out: take the polo, work in the back, or walk out.

How it triggers

  • Lives in Bar.ink:BarIntro.
  • First Outside → Bar click. After this, the location is unlocked and you choose between storage / floor / dress shifts each visit.
  • Independent path entry: Bar.BarIntro.ind1-3.
  • Master-aware path entry: Bar.BarIntro.1-7.

The Master-aware path also has a Deep fork (BarIntro_Deep) if Femininity is high enough at first visit. {BarManagerName} hints he “sees potential” — this is the early signpost of the Bar_Order arc that fires later.

The three exits

Put on the polo. Front-of-house shift.

Choice ID Bar.BarIntro_Job.c1b. Routes to BarIntro_Uniform_Accept. Sets has_bar_uniform = true, bar_outfit = 1. From here every shift starts in the polo unless you’ve unlocked the dress (tier 2). Trance whisper at trance_depth >= 40 makes the choice read as inevitable.

Work in the back. Storage-room shift.

Choice ID Bar.BarIntro_Job.c2b. Routes to BarIntro_Storage_Accept. Sets bar_works_storage = true, keeps bar_outfit = 0 (jeans + tee). Storage shifts pay less but expose Fem less. Stocking crates instead of pouring drinks.

Walk out. Refuse the job.

Choice ID Bar.BarIntro_Job.c3b. Returns to Apartment. Capped by Submissiveness — #max:Submissiveness:15 (or 25 under trance). Re-entry to the bar later re-runs BarIntro cleanly; the refusal isn’t permanent.

What each starting state unlocks

Starting state Pay multiplier Minigame First Master beat
Polo (bar_outfit = 1) 1.2× Cocktail mixing Bar_OfferDress after enough shifts
Storage (bar_works_storage = true) 1.0× Crate sorting None until you take the floor
Walked out Re-runs BarIntro next visit

Both routes converge later — taking storage doesn’t permanently block the front of house. After enough storage shifts and high enough Fem, Bar_OfferUniform fires and you can transition to the polo.

The Master overlay

If master_intensity >= 2, the Bar isn’t just Marcus’s. The Master uses the bar as a delivery venue for his orders: chastity (first lock), plug, laser hair removal, dick downsize. Those scenes fire as Bar_Order_* knots that hijack a shift entirely. They don’t fire during BarIntro itself — you have to come back at least once.

On Independent route Marcus stays as {BarManagerName} for the whole run; no Master overlay fires. The “Master_*” scenes don’t exist on this path.

Tips and gotchas

The Femininity prereq on Deep fork

The “What do you mean?” choice (Bar.BarIntro.c1) requires Femininity >= 5. Below that it doesn’t appear; the dispatcher routes straight to BarIntro_Job and you miss the hint about Marcus seeing potential. No content is lost — just the foreshadowing line.

Trance whispers escalate refusal

If trance_depth >= 40 (from hypno track usage), the refusal choice’s max-stat-cap goes up to 25 Submissiveness. The “Just say yes. You know you want to.” line is the trance overlay. The actual outcome of choosing the polo doesn’t change — just the framing.

$50 base pay covers the first rent

Independent path narrates “starts at $50 a shift”. Master-aware path lampshades that rent is ${RentAmount} and due in six days. Either way, 2-3 shifts in the first week clears rent. The bar is the cheapest reliable income through Day 14.

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