Location
Tiki Bar
Open-air bamboo, strings of mismatched lights, a twenty-something in a mustard-yellow polo who runs half the rotations management is too lazy to staff.
Quick facts
- Entry knot
- Resort_TikiBar
- Hotspots
- iris, shift, drink, dante, leave
- Bg image
- resort_tiki_bar / resort_tiki_bar_night
- Iris saga
- Stages 0 -> 4 (cabana promotion is the cap)
- Tip cycles
- tiki_day_cycle (3 drink events)
- Shift minigame
- Resort_CocktailMinigame -> #ui:resort_cocktail
TL;DR
The bar is the resort’s second employment loop. Iris hires you in Iris_Stage_0 after first meeting; from there, you’re on cocktail shifts (15 Energy, 1 TimeSlot, tip pool driven by minigame grade). Stage 1 gifts you a bikini. Stage 2 (after 5 shifts + Fem 40) trades you up to a skimpy staff uniform with +50% tips. Stage 3 (after 10 shifts) promotes you to the cabana attendant rotation.
Just ordering a drink ($10) rolls its own 3-event shuffle on tiki_day_cycle.
What you can do here
Talk to / hang out with Iris.
- Stage 0 (
Iris_Stage_0): “Talk to the bartender” choice, unlocks at first visit. Drink first or accept the shift offer; either wayiris_stage = 1. - Stage 1 gift (
Iris_Stage_1_Gift): gatediris_stage == 1 && resort_shifts_done >= 2. Wrapped bikini handoff. Setshas_resort_bikini, advances to stage 2. - Stage 2 uniform (
Iris_Stage_2_Uniform): gatediris_stage == 2 && resort_shifts_done >= 5 && Femininity >= 40. Accept = skimpy uniform + 50% tips, decline = keep the polo. Either way stage = 3. - Stage 3 promotion (
Iris_Stage_3_PromoinsideResort_TikiBar_IrisHangout): gatediris_stage == 3 && resort_shifts_done >= 10. Cabana attendant role. Setsiris_stage = 4,iris_stage_3_done = true. - Post-saga (“Hey, Iris”): she still hangs out, talks about her roommate, the manager’s lime obsession, +1 Fem on hangouts.
Work a cocktail shift. Resort_TikiBar_Shift
Gated iris_stage >= 1 && resort_on_site && shifts_today < 2. 15 Energy, 1 TimeSlot. Iris hands you an apron, the tablet pulls up guest tickets, and #ui:resort_cocktail opens the Read-the-Room minigame. JS writes back resort_cocktail_tip (with skimpy +50% applied) and resort_cocktail_grade. Money credited BEFORE do_action(15, 1) runs (v0.2.6.1 fix, so a blackout doesn’t strip tips).
Grades and Iris’s reactions: 3+ (“dangerous at this”), 2+ (“not bad”), 1+ (“survived the shift”), 0 (silent shoulder pat).
Late-night shift. Resort_TikiBar_LateNightShift
Entered from the Lobby choice when resort_on_site && TimeSlot >= 3 && iris_stage >= 1 && shifts_today < 2. Same minigame, but resort_cocktail_tip *= 2 before credit. 20 Energy, 1 TimeSlot. 60% RNG of a drunk-guest coda (+$30, +1 Shame, Arousal +2).
Just a drink. Resort_TikiBar_Drink
2 Energy, no time tick, $10. Rolls one of three events on tiki_day_cycle at 50% RNG:
TikiEvent_Bachelorette(gated Fem 20): glitter-bomb of women in sashes, +1 Fem, +1 Shame, Arousal +2.TikiEvent_IrisFlair(gated iris_stage >= 1): Iris bottle-flips a free drink, +1 Fem, -1 Shame.TikiEvent_LoneGuest: forties patron in linen, chat (+1 Fem, $20 tip) or decline.
Dante at the Tiki Bar
Dante_Stage_1 at the hub:
dante_stage == 1Femininity >= 30not dante_stage_met_today
He’s at the corner stool with a second glass already poured. Two branches:
- Sit, take the glass ->
Dante_Stage_1_Dinnerand dinner under lanterns. Accept dinner = $40 cab fare slipped, rapport +1, stage = 2, +1 Fem, +1 Sub, Arousal +3. - Stay standing, polite but guarded ->
Dante_Stage_1_Guarded. No stage advance that day. He stays at stage 1 for the next trip.
The minigame layer
Resort_CocktailMinigame opens #ui:resort_cocktail. The JS Read-the-Room module reads guest tickets, drives the player to mix to spec, and writes resort_cocktail_tip + resort_cocktail_grade back to Ink. Ink then credits Money. An always-true gate ({ true: ~ temp _bonus_ready = 1 }) forces a Continue stop point so the JS write lands before Ink reads the tip variable (otherwise the inkjs lookahead would walk past the read in the same step that emitted #ui:).
Tips and gotchas
The Iris saga uses iris_met_today, not shifts_today
iris_met_today gates the saga choices, set to true at the start of every Iris-interaction knot. shifts_today is the daily-shift cap shared with the city bar. If you’ve maxed shifts_today you can still meet Iris socially; you just can’t work.
Stage 2 decline is a soft block, not a saga end
Iris_Stage_2_Decline (“Stick with the polo”) sets has_resort_staff_uniform = true without the skimpy flag. Stage advances to 3 either way. Future shifts pay base rate; the +50% requires has_skimpy_staff_uniform specifically.
The late-night shift can stack with the day shift
If shifts_today == 0 when you take the late-night shift, you can still take a day shift earlier. Each ticks shifts_today += 1. With a 2-cap, that’s 2 cocktail-minigame shifts plus the Lobby-route late-night option giving you a full day’s drinking-and-tipping economy.
The cocktail tip doubler is sequential, not multiplicative
Skimpy +50% is applied INSIDE the JS minigame. The late-night 2x is applied IN Ink (resort_cocktail_tip = resort_cocktail_tip * 2) after the JS hands back. End-to-end, a skimpy late-night grade-3 player pulls 3x the base unskimped day shift before any other bonuses.
Related
- Cove Resort hub.
- Cabana Row, the second job that Iris’s Stage 3 unlocks.
- Night Lounge, where Iris also runs karaoke (Theme 4 in the shuffle).
- Lily runs the city bar with a similar 3-tier uniform pattern. Different person.
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