Location
Resort Lobby
Pale stone, palm shadow, a marble counter, and a concierge who has kept many secrets.
Quick facts
- Entry knot
- Resort_Lobby
- Hotspots
- concierge, dante, boutique, checkout, cabana (suite), leave
- BGM
- outside (travel), resort_lobby (Sarah visit)
- Bg image
- resort_lobby / resort_lobby_night
- Day-trip exit
- Resort_Lobby_CheckOut (no refund)
TL;DR
Lobby is where all booking decisions happen. Concierge sells you nights, the boutique sells you bikinis, and the same lobby you booked from is where you leave from. The Dante Stage 0 intro fires here on visit 2+. On overnight trips, you retire to the suite from here.
Also the venue for two big crossover beats: the Master front-door arrival (Weekend Event 5, intensity 2+) and the Sarah surprise visit (Sunday morning, girlfriend active, SMS-precondition).
What you can do here
Book a stay. Resort_Lobby_Booking
Four tiers, all paid upfront, all triggering a rent-conflict check (Resort_Booking_RentWarning) if the stay crosses RentDueDay and would leave you short:
- Day Trip ($40):
resort_nights_booked = 0,Day_Trip_Mode = 1. Bus back at sundown. - One night ($120):
resort_nights_booked = 1, suite ready after three. - Two nights ($220): the standard weekend.
- Extended three nights ($340): required precondition for the Dante yacht arc.
First booking sets resort_booking_prompt_seen so the concierge stops volunteering the menu on re-entry. Money is gated per tier; if you can’t afford a tier, the choice shows #disabled:.
Extend your stay. Resort_Lobby_Extend
While resort_nights_booked > 0, you can add one night for $110. No tier ladder, just +1 each time you trigger it. Same room, no rent-conflict check (mid-stay, less likely to bite you).
Boutique. Resort_Lobby_Boutique
Two items, both feminine swimwear, both +1 Fem on purchase:
- Resort bikini ($60), sets
has_resort_bikiniflag. - Bikini bottom ($40), sets
has_resort_bikini_bottom.
Once purchased the choice shows #disabled:Already in your bag. Iris also gifts a bikini at her Stage 1 if you don’t buy one here, so this is technically skippable.
Retire to your suite. Resort_Overnight
Only visible when resort_nights_booked > 0 && TimeSlot >= 2. This is the canonical sleep entry point. Hard-reset: Energy = max, Day += 1, TimeSlot = 0, overnight_processing runs, resort_nights_booked -= 1. Then Resort_Overnight_Event rolls a 1-in-5 shuffle (Room Service, Note, Dante Knock, Storm, Midnight Pool).
The Cabana hub has the same “Retire to your suite” option, both route to the same knot.
Head out / check out. Resort_Lobby_CheckOut_Prompt
If you have nights remaining, picking “Head out to the city” goes through a confirmation prompt with three options:
- “Just stepping out, back later” ->
Resort_Lobby_StepOut. Keeps the booking, dropsresort_on_site = false, $15 shuttle, TimeSlot +2. - “End the stay early, no refund” ->
Resort_Lobby_CheckOut. Zeros nights booked, zeros Day_Trip_Mode. - “Stay at the resort” -> back to
Resort_Lobby.
Day-trip mode skips the prompt and goes straight to checkout. The prompt only exists for paid overnight stays.
People at the lobby
- The concierge runs every transaction here. Booking, extension, boutique handoff, Dante invitation, Sarah arrival. She knows your name; she keeps many secrets. No standalone stage var, just renders as
#char:concierge. - Dante at Stage 0 introduces himself here (“Someone at the bar catches your eye”, choice gated on
dante_stage == 0 && resort_visits >= 1). At Stage 5 with rapport 5+ and 2+ nights booked, the concierge hands you the yacht-invitation card. Post-Stage-5 he can hold court by the fountain (Dante_Repeat_Entry). - The Master arrives via Weekend Event 5 if
master_intensity >= 2, the Saturday SMS fired, andweekend_event_pending == 5. The lobby is his stage entrance. - Sarah appears one-shot Sunday at TimeSlot 0 (
Sarah_Resort_Visit). Three reaction branches (truth, lie, silent), all setsarah_resort_visit_done = true.
Tips and gotchas
The destructive checkout choice is one click away
Beware “End the stay early, no refund” in the prompt. It zeros resort_nights_booked permanently with no refund. The prompt exists specifically to stop misclicks; read the labels before committing.
Step-out is a city errand, not a checkout
If you just need to run a city errand mid-stay, “Just stepping out, back later” is the right choice. Your suite stays paid for, you can return via the city map’s “Back to the resort (your suite is waiting)” choice on Outside.
Late-night shift is lobby-locked
After the Tiki Bar closes for regulars (TimeSlot >= 3, on-site, iris_stage >= 1), the lobby surfaces a “Stay for the late shift at the tiki bar” choice that routes directly to Resort_TikiBar_LateNightShift. Tips are 2x the day shift, but it’s gated on shifts_today < 2 like all bar work.
Sarah arrives via the head-guard, not a hotspot
The Sarah_Resort_Visit knot is fired by the Resort (grounds) head-guard the first Sunday morning all conditions are met. It’s not a lobby choice the player picks, the lobby just happens to be where she lands. Three reaction branches all return through Sarah_Resort_Visit_End to Resort.
Related
- Cove Resort hub.
- Sarah, the Sunday crossover.
- Master, Weekend Event 5 arrival.
- Tiki Bar, one elevator-and-a-courtyard away.
- Cabana Row, same retire-to-suite path.
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