Guide

Stats explained

The short version

Stat Range What it does
Femininity (Fem) 0–100 Unlocks feminine clothing, scenes, and dialogue. Gates most progression.
Submissiveness (Sub) 0–100 Determines which dom/sub branches you can pick. Gates Master arcs.
Arousal 0–100 (caps push past) Horniness. High Arousal hijacks scenes and can cause accidental orgasms.
Shame 0–100 Humiliation. Decays slowly. High Shame opens specific scenes; very high gates relief.
Allure 0+ (equipment only) Pure outfit visibility / draw. Used by some Spa/Club/Lounge scenes.
Comfort 0+ (equipment only) How wearable your outfit is. Some events check Comfort thresholds.
Energy 0–max (100–120) Action budget per day. Most actions cost Energy. Refills on sleep.
Money 0+ Currency. Rent costs money each Sunday (Day 7, 14, 21…).
Day 1+ Day counter. Many gates open on Day 7, 14, 21.
TimeSlot 0–3 Morning / Afternoon / Evening / Night. Advances with actions.

Femininity (the spine stat)

How to raise it
  • Wearing feminine items (panties, dresses, bras), wig, makeup, painted nails
  • Most NSFW scenes give +1 to +2 Fem
  • Hormones (Patreon): slow daily passive gain
  • Salon visits: +1 to +2 depending on service
  • Bar shifts in dress uniform: small per-shift gain
How it loses
  • Resist scenes (refusing the Master’s orders)
  • A small number of scenes explicitly cost Fem when you reject feminine choices
  • There’s no overnight Fem decay
Important thresholds
  • Fem 10: Earliest dating cycle (Kai stage 1)
  • Fem 15–20: Bar dress uniform offered
  • Fem 30: Maid cafe job available; office Hartwell arc opens
  • Fem 50: Master Intimate gate (Owner route only)
  • Fem 50+: Velvet Lounge worker path
  • Fem 55+ Day 14+: Endgame dream warnings start

Submissiveness

How to raise it
  • Kneeling, obeying orders, taking the cage
  • Choosing the deferential dialogue option in most exchanges
  • BDSM scenes (cuffs, gag, harness)
How to lose it
  • Resisting orders, standing up to the Master, defensive dialogue
  • A few specific scenes explicitly drop Sub
What it gates
  • Sub 15+: Master’s private inspection
  • Sub 30+: Fetish store (Madame Mira shop-front)
  • Sub 40+ + cage: Kennel back-room (Patreon)
  • Sub 50+: Master Intimate
  • Sub <= 55: Independent ending route
  • Sub > 55: Kept ending route

Arousal (be careful)

Arousal stacks during the day. The higher it is, the more energy any action costs (extra penalty kicks in at Arousal 75+). At Arousal 100+, scenes can trigger accidental orgasms which advance time and reset Arousal.

How to drop it
  • Cold shower at home: -15 Arousal, 5 Energy, 1×/day, requires Arousal >= 30
  • Cold plunge at the Spa: -25 Arousal, 2 Energy, $15, no daily limit
  • Sleeping resets Arousal to 0
  • Relief scenes (masturbation, sex) reset Arousal to 0 — but the chastity cage blocks most of these

Shame

Shame builds from public exposure (bar dress shifts, gloryhole, public challenges). It decays a small amount each night automatically. Very high Shame (80+) starts gating some relief paths and surfaces unique narration.

Allure + Comfort

These are equipment-only stats. Your base is always 0; only what you wear contributes. Set bonuses (matching 3-4 piece outfits) push Allure up significantly.

  • Allure gates a few high-tier scenes (Velvet Lounge premium, some club VIPs).
  • Comfort gates how long you can stay in certain outfits before scene-specific complaints fire.

Check the tooltip on any wardrobe item to see what it contributes.

Energy + max_energy

Default Energy cap is 100. Bed upgrades raise the cap:

  • Bed Tier 1: cap → 110
  • Bed Tier 2: cap → 115
  • Bed Tier 3: cap → 120

You can’t go above the cap when sleeping. Going to 0 Energy mid-day triggers an Exhaustion Blackout — you wake up the next morning, time skips, Arousal is unchanged.

Money

Income sources are documented in detail in the money guide.

Rent fires on Day 7, 14, 21, etc. On the Landlord route, missing rent is a real penalty (-2 MR, narrative beats). On Independent, rent is a soft check.

Day + TimeSlot

The day is split into 4 segments: - 0 — Morning: Start of day, planner overlay runs. - 1 — Afternoon - 2 — Evening - 3 — Night: Any action auto-sleeps you.

Most actions cost 0–1 TimeSlot in addition to their Energy cost. Free actions (cold shower, phone use) advance no time.

Related

  • Master for the MR (relationship) cap math.
  • Money for income sources.
  • Endings for which stat profile leads to which ending.

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